
// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

10 create strongTurret01 left top enterTurret 315 0.3 4.5 4.5 firebullet 282 80 80
30 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 2
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 1
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 4 0
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 5 0
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 6 1
0 create strongTurret02 right top enterTurret 225 0.3 4.5 10.5 dropsBonus
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 6 2
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 5 3
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 4 3
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 4
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 2 6
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 1 6
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 0 5
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 0 4
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 1 3
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 2 3
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 5
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 7
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 4 9
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 5 9
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 6 8
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 6 7
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 5 6
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 4 6
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 8 dropsBonus
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 2 9
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 1 9
0 create strongTurret03 right top enterTurret 225 0.3 6.5 3.5
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 0 10
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 0 11
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 1 12
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 2 12
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 4 12
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 5 12
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 6 13
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 6 14
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 5 15
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 4 15
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 14
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 13
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 11
7 create yellowCrestDecoy right -40 enterSwirl invert 100 1.1 3 10
0 create strongTurret05 left top enterTurret 315 0.3 6.5 5.5

180 create redBuzzSoldier right -60 firstWave invert 180 1.1 5 1
15 create redBuzzSoldier right -60 firstWave invert 180 1.1 4 2 dropsBonus
15 create redBuzzSoldier right -60 firstWave invert 180 1.1 1 4
15 create greenBuzzGuard right -60 firstWave invert 180 1.1 2 5
15 create redBuzzSoldier right -60 firstWave invert 180 1.1 5 7
15 create redBuzzSoldier right -60 firstWave invert 180 1.1 4 8
15 create redBuzzSoldier right -60 firstWave invert 180 1.1 1 10
15 create greenBuzzGuard right -60 firstWave invert 180 1.1 2 11
15 create redBuzzSoldier right -60 firstWave invert 180 1.1 5 13
15 create redBuzzSoldier right -60 firstWave invert 180 1.1 4 14

40 create strongTurret04 right top enterTurret 225 0.3 6.5 9.5 dropsBonus

140 create orangeBuzzWorker left -60 firstWave 0 1.1 5 14
15 create greenBuzzGuard left -60 firstWave 0 1.1 4 13 dropsBonus
15 create orangeBuzzWorker left -60 firstWave 0 1.1 1 11
15 create orangeBuzzWorker left -60 firstWave 0 1.1 2 10
15 create orangeBuzzWorker left -60 firstWave 0 1.1 5 8
15 create greenBuzzGuard left -60 firstWave 0 1.1 4 7
15 create orangeBuzzWorker left -60 firstWave 0 1.1 1 5
15 create orangeBuzzWorker left -60 firstWave 0 1.1 2 4
15 create orangeBuzzWorker left -60 firstWave 0 1.1 5 2
15 create greenBuzzGuard left -60 firstWave 0 1.1 4 1

40 create strongTurret06 left top enterTurret 315 0.3 6.5 11.5

250 startAttacking

100 create yellowPuffer -40.625 top enterPuffer invert 270 0.5 3 3
40 create yellowPuffer 40.625 top enterPuffer 270 0.5 3 6
50 create yellowPuffer -40.625 top enterPuffer invert 270 0.5 3 9
60 create yellowPuffer 40.625 top enterPuffer 270 0.5 3 12

100 waitNumEnemiesAlive 40

150 summon carrierInsect right -20 random